AI Insights · Timothy · April 2025
Top Boxing Games Performance in Tunisia Q1 2025
Explore the performance trends of the top boxing games in Tunisia during the first quarter of 2025, featuring insights on downloads and active user trends.
In the first quarter of 2025, boxing games in Tunisia showed varied performance trends across downloads and active users. Here's a closer look at the top five games in this category on a unified platform.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a significant rise in weekly downloads, starting from about 1.5K in early January and reaching nearly 2.9K by the end of March. The game also experienced an increase in weekly active users, growing from 4.5K to approximately 6.4K during the same period.
Kung Fu GYM: Fighting Games from Next Hope demonstrated a steady climb in weekly downloads, beginning with 935 and peaking at around 2.4K. The active users also followed a positive trend, increasing from 8.6K to over 13.3K by the quarter's end.
Arm Wrestling Master by GOODROID, Inc. showed fluctuating weekly downloads, starting at 1.4K, dipping mid-quarter, and then rising to about 2.5K. Active users increased from approximately 8.7K to 10.7K, highlighting a gradual upward trend.
For Real Boxing 2 by Vivid Games S.A., weekly downloads varied, with a low of 513 and a high of 1.4K. The active user base saw a slight decline overall, from 2.8K to around 2.3K.
Lastly, Real Boxing – Fighting Game also by Vivid Games S.A., maintained stable weekly downloads, hovering around 400 to 480. The active users remained relatively constant, with a minor decrease from 1.5K to about 1.3K.
These insights into the top boxing games in Tunisia reveal dynamic trends in user engagement and downloads. For more detailed analytics and insights, visit Sensor Tower.